Feb 7, 2008

How to create dynamic text in 3ds max

Making a Dynamic TextShape in 3DS Max

1. Create a TextShape object in the front viewport
2. Add a extrude modifier to the TextShape, with the amount set at about 5.0. This makes your object visible in your render.
3. With the TextShape selected goto the main toolbar and select Graph Editors --> Track View - Dope Sheet.
4. When the Graph Editor shows on the screen, click on the + sign to the left of Text01.
5. When the menu has collasped click on the + sign to the left of Modified Object.
6. When this menu has collasped click to highlight kerning. Then right click it and select assign controller.
7. When the diolog appears select float script by double clicking it.
8. Now this is where we add our script to modify the TextShape on each frame of our animation. Copy the following text into the script section of Script Controller diolog box.

-- This Line Tells the Float Script to change the text of the object on
-- each frame that is played in your animation
$'Text01'.text = (SliderTime as Integer) as String;
-- This Single 0 character Close the script
0

9. Close The FloatScript Editor and Dope Sheet View and Hit Play Hopefully this helps you out.

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