In duplicating the movie clip with bitmap data I think you can set a  smoothing tag on the bitmap itself:
some_mc.attachBitmap(bmp, 1, "auto",  true);
the true flag sets smoothing where its default is  false.
This sort of workaround it necessary also for setting a loaded  clips properties before its displayed on stage or has time to influence the  properties of its parents. By loading it off stage some place, settings its  properties and then duplicating it with bitmap data into the desired  location.
Another:
do everything normally, except in your onLoadInit() function, do the following: (clip_a is my container for dynamic JPG)
On top of movie:
import flash.display.*;
then:
-myBitmap = new BitmapData(clip_a._width,  clip_a._height, true,  0x00FFFFFF);
-myBitmap.draw(clip_a);
-removeMovieClip(clip_a);
-createEmptyMovieClip("clip_a",  getNextHighestDepth());
-clip_a.attachBitmap(myBitmap, 1, "auto",  true);
 
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